ToTK and how it contradicts the lore of the series along with thinking about how complicated the lore the series already was post WW had me thinking:
Zelda really had some charm that was lost in Ocarina of Time and even more by the time of The Wind Waker. The first four games prioritized gameplay over story, and the story that was there wasn't some over convoluted mess of a lore like it is now. And while there were technically multiple Links in those games, it wasn't apparent at the time. For all we knew, the series was about a single hero and his multiple adventures in Hyrule and surrounding regions.
Part of me wishes that the series stayed simple. None of this convoluted lore, half-baked story over gameplay, ship-bait female characters, etc. Just fun, top-down, action-adventures with RPG and Metroidvania elements, and just have it be about a single hero and his many adventures.
Seriously, just looking at modern Zelda and it's fanbase, it's mostly just shipping and debating about the lore of the series. The latter isn't bad by any means. The former is, however, and even then, it feels like most people don't even care about the gameplay. Like all the praise that OOT gets is just how "emotionally impactful" the story is when it is really just the same "coming of age" story where a character realizes that they are not who they thought they were, and the gameplay is just ALTTP in 3D.
@xianc78 some zelda games have this thing going where the game itself reflects where the franchise is at the moment, and how the devs feel about it. Ocarina of Time is a coming of age story right as video games were sort of "coming of age" where they were making the jump to 3D. Majora's Mask is an allegory to the game dev cycle for the game, where they had a limited time to make it and were under lots of pressure to do so. Wind Waker is all about courage and trying something daunting, but new and exciting, which is heavily reflected in the change of art direction and more open approach to the world.
Knowing all of this, it kind of leaves a bit of a sour taste in the mouth for the Switch Zeldas. They're both about starting over and forgetting everything you knew. Your past life is gone and things are different now, but there is still a facsimile of that previous life still hanging on, just enough that you can keep your former identity.
@Arkana @beardalaxy @xianc78 I see, then Hidemaro Fujibayashi goes on my shit-list
@beardalaxy Ocarina of Time's coming of age story wasn't even good because Link was put to sleep for seven years. From his perspective, growing up was instant when he pulled the Master Sword. And that's when the Zelda series really prioritized story over gameplay.
I have a theory that the decision to make Zelda more story driven during the N64 era was made to make up for all the RPG devs moving to the Playstation and Zelda being the closest thing Nintendo had to an RPG (excluding MOTHER and Fire Emblem which only one is a traditional RPG). They probably felt that they needed a more story driven Zelda to compete with the likes of Final Fantasy.
I also remember hearing about how the development of the cancelled Earthbound 64 had influenced the development of OOT. Itoi's talent at unique storytelling had some impact on Miyamoto, and he didn't want his games to look weak in comparison so he decided to make OOT more story driven. If you played both Mother 3 and OOT you will notice that both games are coming of age stories that span multiple years, so there is probably a connection there.
Majora's Mask is probably the only 3D Zelda game I truly love because the story is unfolded as you do more sidequests. You are not experiencing the story, you are dropped in the middle of it and it's up to you to put the pieces of the puzzle together.
@xianc78 ocarina of time is a coming of age story, but imo it's done in a pretty unique way where instead of the part where you slowly grow up, it is all thrust upon link very quickly and he still has the opportunity to go back to where that wasn't the case to change things about the future with the knowledge he later gains. it's pretty interesting, it's a coming of age story but in a bit more of a somber, dark way.
@xianc78 TotK reminds me of kingdom hearts 3 in a way, where the fans were waiting for so long to get all these answers to their questions, but basically nothing was answered, more questions cropped up, and there is still not a feeling of closure.
If I have to wait another 6-7 years for a mainline zelda game and it has the same exact approach as the last ones I'm gonna be pretty peeved.