TotK spoilers, rant
@xianc78 the story of TotK is okay taken on its own if you haven't ever played another zelda game. it does a lot of what oot did but worse in some areas. Time travel, sages with special stones, master sword being repaired for a super long time in a holy place, Ganondorf swearing fealty to the king of Hyrule and then stabbing him in the back. They reuse the term "imprisoning war" and puppet zelda. It's kind of uninspired when you already know the rest of the lore.
But then you realize that even without all of that borrowing, in terms of lore it is the actual opposite of fan service. Nobody has any fucking idea what's going on. There is so much that conflicts with other stuff that has been established. The story is a major letdown, with only a few key moments that are actually really cool and more unique, like Zelda turning into a dragon or there actually being a 5th sage you need to recruit.
I think going with the whole memories thing again was a huge mistake. The story should have been unfolding while we played instead of stuck in the past again. The story is easily the worst part of the game and might even be the worst in the franchise. It treats breath of the wild particularly poorly, to the point where I don't even recommend people play botw anymore, just play TotK instead. Like, the historical events from botw where they had that battle with calamity ganon 10,000 years ago with all the guardians and divine beasts is never even mentioned. TotK doesn't respect botw's established lore at all.
The good parts of the story are also kind of outweighed by other things in the zelda lore, and it is clear that Nintendo wanted you to not take any of that into account because it throws the timeline away when talking about where botw takes place. All the previous games are just "legends of the distant past." The messaging is mixed up though, because they also throw in a lot of fan service in with things like the temple of time, the names of areas using names already from the series, clothing items and weapons from completely different timelines, the divine beasts named after oot sages but also one wind waker sage for some reason, the plaques that talk about princess ruto in zora's domain, etc... Nintendo wants you to forget about the past games' lore, but it doesn't let you because all this stuff is still named after things that happened in the lore.
TotK takes what was already a messy, but definitely understandable, timeline and just kind of shits all over it. They could have had something going if they walked things back to botw's story but instead it is a brand new thing.
OoT through Skyward Sword (minus MM) all did so much work in establishing all of this lore and making it all fit together pretty well. They had a really good thing going so it's pretty sad to see all of that tossed out the window. Wind Waker was the first time we really got to see Ganondorf fleshed out as a person instead of just some evil dude and that never got explored again.
That being said, the game is still ridiculously fun and I love it. As a Zelda lore guy though, it is pretty damn bad. I'd prefer something like a sequel to Spirit Tracks that takes place in a more modern era (1900s-1980s) where pretty much the only thing anyone knows about is that the city name New Hyrule came from some old kingdom that got flooded forever ago, then you slowly piece things together when ancient evil arises.
TotK is also still missing shit like the Triforce. Just really, really bad in the story department if you've played any other zelda game.
@xianc78 TotK reminds me of kingdom hearts 3 in a way, where the fans were waiting for so long to get all these answers to their questions, but basically nothing was answered, more questions cropped up, and there is still not a feeling of closure.
If I have to wait another 6-7 years for a mainline zelda game and it has the same exact approach as the last ones I'm gonna be pretty peeved.
@Arkana @beardalaxy @xianc78 I see, then Hidemaro Fujibayashi goes on my shit-list
@beardalaxy Ocarina of Time's coming of age story wasn't even good because Link was put to sleep for seven years. From his perspective, growing up was instant when he pulled the Master Sword. And that's when the Zelda series really prioritized story over gameplay.
I have a theory that the decision to make Zelda more story driven during the N64 era was made to make up for all the RPG devs moving to the Playstation and Zelda being the closest thing Nintendo had to an RPG (excluding MOTHER and Fire Emblem which only one is a traditional RPG). They probably felt that they needed a more story driven Zelda to compete with the likes of Final Fantasy.
I also remember hearing about how the development of the cancelled Earthbound 64 had influenced the development of OOT. Itoi's talent at unique storytelling had some impact on Miyamoto, and he didn't want his games to look weak in comparison so he decided to make OOT more story driven. If you played both Mother 3 and OOT you will notice that both games are coming of age stories that span multiple years, so there is probably a connection there.
Majora's Mask is probably the only 3D Zelda game I truly love because the story is unfolded as you do more sidequests. You are not experiencing the story, you are dropped in the middle of it and it's up to you to put the pieces of the puzzle together.
@xianc78 ocarina of time is a coming of age story, but imo it's done in a pretty unique way where instead of the part where you slowly grow up, it is all thrust upon link very quickly and he still has the opportunity to go back to where that wasn't the case to change things about the future with the knowledge he later gains. it's pretty interesting, it's a coming of age story but in a bit more of a somber, dark way.
TotK spoilers, rant
@beardalaxy @xianc78
I cannot get over how stupid the story is.
To say, that this Link has a brain damage won't cover it, because the same excuse wouldn't work even for Goku in this situation. And he has a confirmed brain damage.
Link literally has a memory of Zelda turning to a dragon with the master sword. Then, he climbs exactly the same fragon, and claims the sword. He also saw, that Ganandorf can make a fake Zelda.
And even after that, when he sees the fake zelda giving the most irrational orders, and leading him directly to one trap after another..... He doesn't know the fake Zelda is fake.
I cannot imagine, just how stupid he is.
TotK spoilers, rant
@LukeAlmighty @xianc78 yeah that's another issue too, it requires a lot of suspension of disbelief, knowing that's just a video game. They missed some serious opportunities to make some really heavy hitting story moments. Can you imagine seeing Link cry after pulling the master sword from the light dragon? With the main theme playing in the background? That would have been incredible.
Instead, we get really fucking fun and innovative gameplay. That's always been Nintendo's focus of course, but the story is still a massive letdown. Even smash bros has a better story.
TotK spoilers, rant
@beardalaxy @xianc78
I think, the story was great on paper, and would be amazing.... if I skipped the memories.
They literally spoil both of the main plot twists for no serious reason.
TotK spoilers, rant
@beardalaxy @xianc78
Well, fuck....
Did That single quest seriously spoil the entire fucking game?
The more ai thing about it, the fucking dragon tears absolutely ruined the story for me.
Did they add them t the last moment, not realizing they just fucked up the entire rest of the game?
TotK spoilers, rant
@LukeAlmighty @xianc78 I think they just got stuck doing the same thing, honestly. They didn't change the story structure at all.
re: TotK spoilers, rant
re: TotK spoilers, rant
@galena @xianc78 what do you define as a "link?" because the only link who is a direct descendent of another link is twilight princess, at least as far as we know. wind waker link is just some random ass kid. i can totally see a zonai guy being the hero for that time period. doesn't have to be someone named link, doesn't even have to be someone wearing the traditional green hat and tunic because botw and totk link sure as shit don't do that. "link" is only even named "link" in the latest two games because he's supposed to be a stand-in for the player, where you choose his name. that's why all of the lore refers to him as "the hero of X" instead of "x era's link."
other than that though, that's such a small stupid little thing that we pretty much already knew in the first place. like the dude is just straight up on the mural that gets shown to you in botw lol of course there was a hero that fought him and sure, whatever, he was a zonai.
i wish they could have done some time travel shit but instead of going back to the "founding of hyrule" they just went back to that war 10,000 years ago and explained how all of that went down, and then link could have another meaningful connection with another hero instead of another king of hyrule.
re: TotK spoilers, rant
@beardalaxy @galena Speaking of which, if you have a series that spans multiple eras, why not have games with different characters entirely instead of different incarnations and descendants of the same hero? It would keep the series fresh and allow more world-building. Really, I feel like the series would be much better if:
1. It was about a single hero and his many adventures
2. It was about a single setting (or multiple settings) with unique stories, each with their own characters and with recurring themes that connect the stories together
as opposed to what we actually have because the Zelda is really about three souls bounded by a curse, destined to repeat the same story with slight variation. Granted, the adult timeline supposedly breaks this cycle because the Spirit of the Hero was sent back into the past, but still.
re: TotK spoilers, rant
re: TotK spoilers, rant
@ArdainianRight @beardalaxy @galena It still could've been an opportunity to break free from the story formula and introduce new, original conflicts.
@xianc78 some zelda games have this thing going where the game itself reflects where the franchise is at the moment, and how the devs feel about it. Ocarina of Time is a coming of age story right as video games were sort of "coming of age" where they were making the jump to 3D. Majora's Mask is an allegory to the game dev cycle for the game, where they had a limited time to make it and were under lots of pressure to do so. Wind Waker is all about courage and trying something daunting, but new and exciting, which is heavily reflected in the change of art direction and more open approach to the world.
Knowing all of this, it kind of leaves a bit of a sour taste in the mouth for the Switch Zeldas. They're both about starting over and forgetting everything you knew. Your past life is gone and things are different now, but there is still a facsimile of that previous life still hanging on, just enough that you can keep your former identity.