Any game that allows you to change difficulty settings mid-game is for cheaters.

@xianc78 what about increasing the difficulty if it becomes too easy

@xianc78 I have difficulty settings in my game for 2 reasons.
1) you can level up forever so at some point the game might become too easy at standard difficulty
2) if balance is bad in a certain area and people don't want to grind for eternity, lowering the difficulty for a little bit to get through it is preferable to a player feeling frustrated and putting the game down

I'm just a solo dev so I can't account for that much. The more options I can provide the better.

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@xianc78 the main focus of my game is also not the combat, it's the world. The difficulty only affects combat difficulty. I think it really depends on what your target audience is and what you want the players to focus on while playing your game. Ara Fell has an option to skip battles entirely because the focus is mostly on the world/story and the dev realized that people may not want to grind a lot to get to that, or they may want to just experience the story by itself. Dark Souls' combat is a core element, and it is meant to be experienced in a certain way, so they have no difficulty adjustment period.

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