oliver from digital foundry says that mario kart world is running at raw 1440p at 60fps. no signs of dlss or dynamic resolution. that's pretty wild actually and it bodes well for the rest of nintendo's games on the system. their style has always leaned towards style rather than fidelity, and i think that's going to work very well for them when it comes to running games at higher resolutions and frame rates.
@beardalaxy
Almost as if pre-rendered shadows and low poly counts had some advantages
@beardalaxy
BTW, I mean it.
many times beforere have I praised Breath of the wild and MH Rise as what I consider to be the optimum peak of what hames should look like.
The realistic real time shadows seriously do not add so much to the experience 19/20 times. The only game I can think of, where I really loved the pure visuals was Cyberpunk 2077 (God, I almost abreviated it....) Bit, that was an almost-RPG, so the visuals were used to immerse me in a new world, not just to play the game and enjoy the art of a fantasy.
@LukeAlmighty i think cyberpunk only looks as good as it does because NVIDIA worked with them very closely on it. i think it's the only game that actually shows off all of the tech well. it's also in REDengine instead of unreal so that helped a lot. rip redengine.
@LukeAlmighty the 8090 Ti XTREME either won't need frame gen to run it at max settings in 4k, or it will be using only frame gen and hallucinating the whole thing lmao.
@beardalaxy
Yeah... That game is the Crisis of this generation.