The saddest part of Cyberpunk 2077 

is that it is not an RPG. They built the amazingly breathtaking world with the most breathtaking GPU melting graphics only to make it into a looter shooter.

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@LukeAlmighty yeah the way the trailers made it seem to be was way more RPG focused, something a lot closer to a bethesda game. in the end we got something more akin to far cry. i really wish i could have leaned into the rockerboy thing but you didn't really get much choice with how your character was supposed to be, beyond dialogue choices (which were sometimes forced anyway), and stats that barely affected anything.

@beardalaxy
Well, the stats are actually quite insane, when you compare the speedster gameplay to a hacker one for instance. So, they did manage to push through several quite interesting builds.

But even the dialogue is actually insanely rare, once you go slightly off from the main story. I mean, to the point, where side stories give you about 3 choices, and most grindfest missions give you NO DIALOGUE at all.

@LukeAlmighty yeah that's what i mean, the stats only change the GAMEPLAY. they change the dialogue options you have but only a little bit. it would have been cool to incorporate them into a lot more stuff.

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