@LukeAlmighty yeah the way the trailers made it seem to be was way more RPG focused, something a lot closer to a bethesda game. in the end we got something more akin to far cry. i really wish i could have leaned into the rockerboy thing but you didn't really get much choice with how your character was supposed to be, beyond dialogue choices (which were sometimes forced anyway), and stats that barely affected anything.
@LukeAlmighty yeah that's what i mean, the stats only change the GAMEPLAY. they change the dialogue options you have but only a little bit. it would have been cool to incorporate them into a lot more stuff.