What is the saddest regression in modern game mechanics?
@LukeAlmighty User interface and game design made for 0 attention span ADHD faggots.
Compass markers, objective overlay markers, simplified objectives.
Even maps in general.
You remember more of the game if there's no map, because you have to, and it's usually a better experience as a result.
@Jens_Rasmussen @LukeAlmighty I don't know man, Non of the Dark Souls games had a map, and they had numerous fairly large areas.
Did the first Deus Ex have a map? I don't remember.
I don't think maps are that important.
@Jens_Rasmussen @coded_artist
Yes, that's how game design works