@hideki I’m guessing you’re using the pointiness output from the geometry node to achieve the browning? Maybe you’ll get better results with the bevel node instead, I find that to be a bit easier to work with, even if it is slower to render
@VD15 yes i'm using the pointiness input, i wanted something with more falloff but ended up looking the same regardless. Gonna try with the bevel to see how it looks.
@VD15 *with the skin