@hideki God damn, that lettuce looks almost real! The fries look a bit too square, though. I think it might help if you made them ‘skin-on’ fries, that way they’d look less symmetric. Don’t know if you want to bother UV-unrwapping them individually, though.

@VD15 damn the fries with the sking would have looked better right?

yeah the fries have a lot of issues, i wanna make another render from another angle/perspective and will see if i can fix them a bit

@hideki I’m guessing you’re using the pointiness output from the geometry node to achieve the browning? Maybe you’ll get better results with the bevel node instead, I find that to be a bit easier to work with, even if it is slower to render

@VD15 yes i'm using the pointiness input, i wanted something with more falloff but ended up looking the same regardless. Gonna try with the bevel to see how it looks.

@Ghlighte i wanna make other take where the details on the glass are more evident (the bubbles and such)

@hideki try using shallow depth of field, that works really well for close-ups
@hideki everything looks good, I like the details on the coke glass

@orekix Thanks! i wanna make other take with the glass featured more prominently so the details look better

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