@LukeAlmighty ueh it's cool... kinda... they just fed the video to a geometry nodes system or something like that haha

@hideki @LukeAlmighty I think you could even just do a deform video texture with an array and shrnikwrap

@applejack @LukeAlmighty true you can also displace a plane with the video and then instance the little pins to the plane.

@applejack @LukeAlmighty There you go, you just need to feed the video to the displace modifier and you're good.

@hideki @applejack
Don't ask, I haven't been working with blender for a while.

Also, I was trying geometry editor... Pls don't laugh.

@LukeAlmighty i'll tell you step by step how i did it, thread incoming

@LukeAlmighty 1.- add a plane and subdivide it a couple of times on edit mode

@LukeAlmighty add a subdivision surface modifier to the plane, set it on normal and set the level to 5

@LukeAlmighty 5.- under Mapping, i set Extension to CLIP so the image doesn't repeat.

You wll then need to adjust the strenght of the displace modifier so it doesn't affect the plane that much

@LukeAlmighty 7.- Select the plane, go to the Object Properties (the yellow square) tab and under Instancing, set it to faces

@LukeAlmighty 8.- select the pin AND while holding SHIFT select the plane too so you have both selected, the order is important here so select first the pin AND THEN the plane.

Press CONTROL+P and parent the pin to the plane

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@LukeAlmighty BTW this instancing trick works with lights too, so you can have arrays of lights easily without having to place them manually

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