@admin What do you mean?
@matrix Mark spent billions just to make a VRChat with Facebook telemetry.
That's hilarious
@matrix
"video chat does not give you the same level of anonymity".
Bruh... You're talking about Facebook. What kind of green drug was he taking?
oh. now it makes sense.
@LukeAlmighty He's technically right, but like you said, it's Facebook
@berkberkman Would it though?
@berkberkman Oh that's true. I didn't consider that. I was just think about the server architecture.
@yangwenli it's vrchat but 100% sterile
@matrix
Why does it look worse then original Quake?
Like, seriously. I could compare it with any game from last decade for fun, but this cannot beat the first 3D game I even remember playing.
https://www.youtube.com/watch?v=6g70rtT96DY
@LukeAlmighty My guess is combination of using a modern bloated engine on a mobile battery powered chip having to run at stable 90fps and inoffensive corporate art style
@matrix
I guess it is a seriously bad artstyle choice, but we live in an age, where power of GPU is no longer an excuse. That is why I chose Qake of all games to compare it to.
https://www.youtube.com/watch?v=4RZIJWvIu4A
This game (rangers of oblivion) ran on my last phone. (it is no longer active)
@matrix
Although yeah. I didn't realize it was running on the headset itself.
@LukeAlmighty I also forgot to add that the headset has to analyze the camera inputs to do the headtracking
@matrix
And that is kinda stupid when you think about it.
The goggles are going to be useful in 10 years. So, I hope it can be connected to PC and used normally, since otherwise, they made is obsolete in 2 just based on CPU limits.
@LukeAlmighty I believe they can but it's a bit fucky
@matrix worlds.com looked better
Comedy club, no fun allowed