@beardalaxy @matana Right now, I'm just working on a generic verticle shmup. I switched from Python (using the Pygame library) to C# (using the MonoGame framework) during late high school (2017) but hadn't work that much on gamedev since then due to college and having a part-time job.
I actually attempted to work on my dream game back in high school when I was still using Python, but I was unprepared for that and Python is way to slow to create a full-fledge game like the one I was creating. I realized that I was better off learning a new language from scratch and learn more programming concepts.
You mentioned playing video games when getting home from work. I have that habit, but I feel like that I haven't played enough games to fully understand the inner workings of the medium.
I'm trying my best to stay focused now. I realized that I wasted my time obsessing over all the idpol among other things for the past few years when all that energy could've been spent on more productive things.
@beardalaxy @matana Also, I think you have it much easier than I do because you are using a full-fledged engine while I'm using basic frameworks. I think it probably would be much easier if I use something like Unity, Unreal, or Godot but I kind of like programming some things from scratch.