@allison The only reason which I'm using MonoGame (which is FOSS btw) instead of Love2D is because my dream game would require a custom scripting language for events, and with Love2D being based on Lua, I would have a scripting language running on top of another scripting language.
@mikuphile @allison Yeah, but it's bytecode so it's not doing lexical analysis, creating parse trees, etc on the fly.