gamedev
I was able to make a Breakout clone in SFML. It's just one level and I haven't even made a lose condition, but it's cool to finally have a game running on native machine code.
re: gamedev
re: gamedev
@Binkle It wasn't. I can't remember the last time I've played a Breakout-clone but I don't think that's supposed to happen. In order to change it, I need to have the ball move based on an angle and not on a vector, which it is now.
gamedev
Now the bricks have different colors.