Unity To Charge Developers EVERY TIME A Game Is Installed! 100s Of Thousands Of Extra Cost!
https://www.youtube.com/watch?v=nhrDz-XL_ss
This is why I decided to start with Godot instead. You just cannot trust the corpos :D
Now, you can actually make a company go bankrupt by actually buying a game.
@beardalaxy @LukeAlmighty
>This is also kind of the problem with "free" game dev tools in general.
The correct term is "freemium".
@beardalaxy @LukeAlmighty
>The sad thing is that this will just push more devs to Unreal, who already has a huge market share even in the AAA space.
The one thing that might make people use Godot instead of Unreal is that Godot supports C#, the same language that Unity uses. Unreal only supports C++ and Blueprints.
Though all three engines have different ways of dealing with 3D coordinates which can make everything a bit confusing.
@xianc78 @LukeAlmighty oh weird, i didn't know unreal didn't have c# support.
@beardalaxy @LukeAlmighty Apparently, some Microsoft employee gave the Godot team a $24,000 donation on the condition that they added C# support. They had to make a separate version though as C# runs on a VM as opposed to native machine code.
@xianc78 @LukeAlmighty thank you i couldn't remember the term so i just put it in quotes lol