Unity To Charge Developers EVERY TIME A Game Is Installed! 100s Of Thousands Of Extra Cost!
https://www.youtube.com/watch?v=nhrDz-XL_ss
This is why I decided to start with Godot instead. You just cannot trust the corpos :D
Now, you can actually make a company go bankrupt by actually buying a game.
@LukeAlmighty anyone still using unity after the ceo started saying "game devs don't monetize enough and they're fucking stupid because of that" and teamed up with a spyware company kind of gets what is coming to them.
I feel bad for the devs who can't really change their engine now, if they're too far into their project.
The sad thing is that this will just push more devs to Unreal, who already has a huge market share even in the AAA space.
This is also kind of the problem with "free" game dev tools in general. With a paid engine like RPG Maker you don't have to owe any royalties whatsoever. That's one thing that I really like about it.
I'm going to be learning Godot as soon as my current game is finished. I may or may not use it for my next one, just depending on how fast I can learn it and how intuitive it is.
@beardalaxy @LukeAlmighty
>The sad thing is that this will just push more devs to Unreal, who already has a huge market share even in the AAA space.
The one thing that might make people use Godot instead of Unreal is that Godot supports C#, the same language that Unity uses. Unreal only supports C++ and Blueprints.
Though all three engines have different ways of dealing with 3D coordinates which can make everything a bit confusing.
@beardalaxy @LukeAlmighty Apparently, some Microsoft employee gave the Godot team a $24,000 donation on the condition that they added C# support. They had to make a separate version though as C# runs on a VM as opposed to native machine code.
@xianc78 @LukeAlmighty oh weird, i didn't know unreal didn't have c# support.