@aftermidnight All voiced characters should be given talking heads like in Ys Book I & II for the TG-CD.
@aftermidnight They can talk out of sync as if it was like an early 90s English dub. Ys Book I & II characters talk out of sync. You really just need two frames of animation per talking head.
I just thought that since this game has a 16-bit aesthetic. It could pay homage to 16-bit CD-ROM games.
@xianc78 I've never seen or played this game, but it is quite funny how it starts out with an intro cutscene just like God's Disdain does! I also discovered years into development that one of the characters, Locke, has the same name as a Final Fantasy 6 character! Fancy that.
Do you mean to say that the characters should have lip-syncing (even if rudimentary)? While this could be done pretty easily, it wasn't quite the style I wanted to go for as most classic RPGs just have static faces. There was also a bit of a budget constraint in having different facial expressions, so unfortunately they remain at their normal faces all the time. In a way, I think talking faces would draw even more attention to that in certain scenes, which is another reason I decided on leaving it out.