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I've been hard at work getting the voice acting all cleaned up and ready to go. Guess what? It is finally in the stage of being put in the game!

Here is the intro cutscene with voice acting! Thanks for checking it out. Voice acting will be for select main story cutscenes and is an option you can toggle off if you do not wish to listen to it.

I also tweaked the title screen a little bit from before, lowering the amount of movement and instead adding a small flash to the logo. Let me know what you think!

@aftermidnight All voiced characters should be given talking heads like in Ys Book I & II for the TG-CD.

@xianc78 I've never seen or played this game, but it is quite funny how it starts out with an intro cutscene just like God's Disdain does! I also discovered years into development that one of the characters, Locke, has the same name as a Final Fantasy 6 character! Fancy that.

Do you mean to say that the characters should have lip-syncing (even if rudimentary)? While this could be done pretty easily, it wasn't quite the style I wanted to go for as most classic RPGs just have static faces. There was also a bit of a budget constraint in having different facial expressions, so unfortunately they remain at their normal faces all the time. In a way, I think talking faces would draw even more attention to that in certain scenes, which is another reason I decided on leaving it out.

@aftermidnight They can talk out of sync as if it was like an early 90s English dub. Ys Book I & II characters talk out of sync. You really just need two frames of animation per talking head.

I just thought that since this game has a 16-bit aesthetic. It could pay homage to 16-bit CD-ROM games.

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