>Nintendo music app

Uhhh, no? How about I watch it on youtube as usual on the "Michael VGM music channel" or whatever?

If you clamp down harder I'll just go and pirate the music, fuck you
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@coolboymew I wouldn't mind if they just simply sold MP3s on the eShop or on iTunes (is that still around?). Or just buy actual CD soundtracks as they actually have a collectible value. I'm not subscribing to a proprietary service just to listen to music from a single company.

Also, you are better off staying away from YouTube and going to an actual VGM site like KHinsider as Nintendo is less likely to search for them.

On a related note, am I the only one who hates the narrators of these Nintendo ads?

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@xianc78 The problem with actual CDs is that they exists, and the Japanese soundtrack CD market is as insane as the rest. It's like 40$ to 100$ for a complete OST

@coolboymew I noticed that most (if not all) Zelda soundtracks are Japan-only. The only Zelda soundtrack I know of that was released here was the 25th anniversary soundtrack that was bundled with Skyward Sword.

My younger brother really loved Link's Awakening for the Switch so I imported the soundtrack for him. It was really cool because it has soundtracks for both the Switch and GB games and has some really nice artwork.

@xianc78 VGM rarely releases here from what I've seen. Is there even a significant market for it? Especially at normal prices
@coolboymew @xianc78 sega put all their old osts on streaming sites. Even shit for obscure ports of Japan only SMT titles.
@PurpCat @xianc78 I don't understand why can't Nintendo just content claim these VGM channels and be done with it and let the ad money roll

Even fucking Square-Enix is starting to understand to put the fucking videos as they're starting to do it themselves too

@coolboymew @PurpCat Maybe it's more profitable to have their own app and collect data so they can advertise their own games to you directly. The app is linked to your Nintendo account.

"Oh you like games with this style of music? You should try this game."

@xianc78 @PurpCat I have a doubt that any of that is going to be anymore useful than what they already does for Nintendo accounts

It's just Nintendo being terribly hard headed about that stuff again and attempting to easily control something retarded instead of just doing what everyone else is finally starting to do and actually release the shit themselves so they can actually do gather money on it instead of letting Michael's VGM Channel do it instead

@coolboymew @PurpCat Does anyone else think that SilvaGunner is a Nintendo created psyop made to fuck with people trying to listen to their music on YouTube?

@xianc78 @coolboymew you know what "soundclown" is right?
https://knowyourmeme.com/memes/subcultures/soundclown

Shit like this existed before SilvaGunner, it's pretty much what the safer side of 2010s meme culture was. Shit like this video, or all the "le ironic anime rap mashups".
@xianc78 @coolboymew Also before and parallel to Soundclown, there were also YTPMVs (YT) and MMDs (NND).

SilvaGunner literally had/has some overlap with these communities given it was a giant collab channel, namely Triple-Q was famous for many mashups on this channel but outside it as well for making "anime" mashups. I'm not up to date on the SilvaGunner lore, but eventually that group had drama given that it happens with any nerd group in a long enough timeline (accelerated with the introduction of "nerd crack" to the internet sphere).
@coolboymew @xianc78 this is a company that used cartridges instead of CDs because they were butthurt about piracy in the FDS era and ended up shooting themselves in the foot because the PS1 and Saturn could have massive games for less, refused to implement basic online play for years and when they did went to goddamn GameSpy (while lacking features even the PS2 had), and came up with the most boomertastic crap like Splatoon's "voice chat".

@PurpCat @coolboymew To be fair, every CD based console/add-on before the PS1 was a complete failure so I don't blame Nintendo for sticking with cartridges during the 5th gen. The only Nintendo console that can even read a common disc format (besides a hacked Wii) was the Panasonic Q and unsurprisingly, people found out they could burn GameCube ISOs to DVDs and play them that way.

Nintendo also experimented with online/network gaming even before the Dreamcast made it mainstream, but they ended up failing, but for the wrong reasons. The Famicom Modem failed because adults weren't going to buy a children's device just to do remote banking. The Satellaview failed because most people weren't willing to pay an expensive subscription just to play outdated, 16-bit games with live voice acting. RandNet failed because the 64DD failed. By the time of the GameCube Nintendo decided that they would just release two network adapters and let third-parties handle the infrastructure if they wanted online play.

@xianc78 @PurpCat the GC modem is also used by some games for LAN multiscreen play

@coolboymew @PurpCat I still want to try playing Mario Kart Double Dash over LAN, but I don't have enough friends that would be willing to play and the broadband adapter is expensive and only the broadband adapter can do LAN play, the modem adapter is only for dial-up online.

I'm surprised Nintendo didn't make more games LAN compatible. It would've been awesome to be able to play 007 Nightfire over LAN, but I guess the whole PSO exploit was enough for Nintendo to push that thing under the rug.

@xianc78 @coolboymew you can use nintendont to make the LAN adapter games work if you have a Nintendo Wii, including PSO.

A lot of people are playing PSO this way now.

@PurpCat @coolboymew PSO is a disgrace to the classic Phantasy Star series. Even the original creator of Phantasy Star disowned it.

@xianc78 @coolboymew Your problem is viewing it as related to the original series.

PSO has a huge fucking following of nerds who will do anything to play it online. They've written private servers for the infamous Episode 3 even!

There's also a PSU private server and some of those devs are working on a PSO2 (pre-NGS) private server. I used to play PSU like I was addicted to heroin on the Xbox back in the day.
@xianc78 @coolboymew (the other thing to happen to PSO GC is that people now have cross play working on Xbox to GameCube which never was possible back in the day because of how "siloed" XBL was.)

@coolboymew @PurpCat You know what I mean. Maybe Nintendo didn't even included support for it in the SDKs intended for third-parties.

@xianc78 @coolboymew I'm sure attach rate didn't help. Nobody had the BBA.

Meanwhile the PS2 was similar (online was nearly all third party) but at some point Sony decided to both sell PS2 bundles with the online adapter, and then every Slim integrated it into the hardware. Really, online on the PS2 was like PC game online back in the day, each game had it's own publisher infrastructure (or outsourced to Demonware (now Activision lol) or GameSpy). The only real limitation was DNAS (an antipiracy measure), which has been cracked out of many PS2 games after that shutdown.
@PurpCat @xianc78 I somehow was able to buy a broadband adapter for cheap, but never did anything with it. Also managed to have a used PS2 with the network adapter (didn't do shit either, I didn't have a router with that modem anyways)

I only played some Halo on LAN, because that shit was built in. But I did get to play the Dreamcast online on dial-up at the same friend's house as the xbox
@coolboymew @xianc78 You're missing out on some fun games.

The PS2 online mode was never as well integrated or advertised as it was on the Xbox (or at least never as well advertised) but the fun part is it was free for most games. Some games were paid (EverQuest, PSU, FFXI, a few others), but most of them were free to play. You didn't need to give your credit card info to the console to play online.

@PurpCat @coolboymew I still can't believe that FFXI was still receiving updates until 2016.

@coolboymew @PurpCat I think someone recently revived Xbox Live on the original Xbox. You can also play LAN games over the Internet using XLink Kai.

@PurpCat @coolboymew Nintendo didn't provide online infrastructure themselves for the GC because they felt like parents weren't willing to pay subscription fees on top of their Internet bills, so they left it to third-parties to provide their own infrastructure. Sega probably still had servers from the Dreamcast, so they were willing to provide their own infrastructure for PSO on the GameCube. I guess Nintendo just wasn't aware of GameSpy's existence during the GameCube era.

@xianc78 @coolboymew Neither did Sony.

There was a whole list of games on the PS2 Online Consoles site (the list is out of date given the death of DNAS, many games being revived, etc.) and it showed which online infrastructure each game used, be it GameSpy, Demonware, or some publisher unique setup. Sony's online setup was only used for their games, third parties all had their own.
http://playstation2.onlineconsoles.com/phpBB2/content_gameslist.php
http://playstation2.onlineconsoles.com/phpBB2/content_gameslist_jp.php
http://playstation2.onlineconsoles.com/phpBB2/content_gameslist_na.php

@PurpCat @coolboymew Yeah but Nintendo didn't even offer online infrastructure for their first-party games. They were all either LAN only or no network multiplayer at all.

Retro Studios did try to make some vehicular combat game for the GameCube and it was planned to be online, but it was cancelled because the Japanese didn't understood vehicular combat.

@xianc78 @coolboymew The problem is, most of the CD game consoles had poor quality games that were hyping up the FMV gimmick instead of making normal games, were shit platforms, or both. Think like the issue plaguing VR right now.

Within Japan, the PC Engine CD was not only a huge success but much of the PCE library is only released on the CD format. You literally have to buy the CD addon to play a good chunk of the games. The problem is NEC was also run by genuine idiots despite having success handed to them (both in computers and game consoles), and they completely blew their market share with the PC-FX.
Twilight Princess had one bundled with iirc either an issue of Nintendo Power or a strategy guide, can't remember which.
@coolboymew @xianc78
Japanese CDs tend to be better quality than those in the West, though, hence the higher prices.
@PurpCat @xianc78 @coolboymew
I don't just mean their music industry's practices. I mean the medium itself:
wikiless.org/wiki/Super_Audio_CD?lang=en

Western Music usually makes cheap, single aluminum layered disks and leave it at that.
@SuperSnekFriend @xianc78 @coolboymew SACDs are a thing in the USA too. MFSL is a huge label for releasing these.

The issue with SACDs was that the format was designed by music industry boomers who were pissed about CD ripping, but eventually like in the past decade people found out how to turn a cheap BD player into a SACD ripper (one of the first methods involved a hacked BC PS3, which you know already how jank those are to keep working).

@PurpCat @SuperSnekFriend @coolboymew Yeah. There was an orchestrated soundtrack for A Link To The Past known as The Legend of Zelda: Sound and Drama. It also acts as an extended universe for the game as there are sound dramas that explain backstories for the game's characters. The music was even used in the Satellaview games.

@xianc78 @PurpCat @SuperSnekFriend

> The music was even used in the Satellaview games.

So that's how they got high quality audio of these, they already existed

@coolboymew @PurpCat @SuperSnekFriend Just the music. The voice acting was obviously recorded separately. Sound and Drama was just used for Ancient Stone Tablets.

The original BS Zelda used various remixes made by various artists. One of them was interesting as it was done by Americans and even had English lyrics.

inv.nadeko.net/watch?v=DhdCV8e

@mangeurdenuage @xianc78 yeah the limited edition stuff can be significantly more expensive too

But go check on cdjapan for the price new. All Xenoblade OST CDs are like 40ish $ US
@miscbrains @xianc78 @mangeurdenuage yeah but the CD themselves are pricey. This isn't the day of big import fees anymore, it's what they actually cost in there
@coolboymew @miscbrains @xianc78 The thing is that I think that the japanese market knows they're popular outside of their country and they also consider that $/€ has quite an insane exchange rate.
@mangeurdenuage @miscbrains @xianc78 More around 4k jpy, and yes, it's always been like that. Similar for anime OST (not the OP/ED singles)
@xianc78 @coolboymew iTunes is still around. In case you're stuck in 2006 here's a reminder that they are selling DRM-free 256 kbps AAC at $0.99~1.99 per track or $7.99~19.99(?) per album
@xianc78 @coolboymew Also it's probably one of the few places out there where you can get your latest Taylor Swift album digitally DRM-free now lmao
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