@djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo
>Hopefully there will just be a return to games being .. well games, not tech demos with some shit story or god awful art drawn by a team of lesbians who probably can't even finish a visual novel.
Even if games stopped prioritizing graphics or physics, it still won't matter as long as developers keep relying on bloated engines. Just look at all the 2D indie games running on fucking Unity or Unreal when they can easily just use SDL instead.
The whole "buying a high-end gaming PC to play Minecraft" meme exists for a reason and it's because of incompetent devs.
@beardalaxy @djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo
>I think if someone is making a 2D game they should probably just stick to Godot though.
I think Love2D is a better choice as it is more lightweight. Sure it may lack conveniences like a level editor or pathfinding, but it's simple enough for a middle schooler to pickup as Lua is one of the easiest programming languages to learn. There is also Pygame which is basically the same thing, but for Python. I see kids programming with these tools all the time, so they are easy for anyone to pickup.
I don't think a full-blown engine is needed for writing 2D games. You just need a basic grasp on geometry and trigonometry in order to work with 2D.