@Mr_NutterButter
Yes, the devs are getting lazy.
For me, it was Dithering. A method so barbaric, we left it in the era of Win 95, but somehow, devs came to believe, that putting near-unlimited detail in the scene is ok, as long as you get few pixels here and there representing the details.
Just, look at the hair... If the game is on 4k screen 4m in front of you, it might look fine. But if you're a gamer like me playing on a full HD on the table, this becomes a crime against your eyes.
@diresock @Mr_NutterButter
> so get used to it
Literally impossible, sorry.
I will not spread butter all over my monitor just because some devs don't understand, that a static mesh over a moving scene is an atrocity.
@diresock @Mr_NutterButter
This game literally offered higher then 100% render size. I think it even could go up to 400%. And I tried everything I could, but a static mesh is a fucking static mesh. The game is just fucked.
@diresock @Mr_NutterButter
*And the reason, why I didn't even bother with FF7 remake, even though it has Tifa.
I have the same issue with temporal antialiasing and motion blur, can't tolerate either.