Oh no....
Oh noooooo.....
I think I've finally figured it out.

So, Do you remember Tears of the Kingdom? That game was announces shortly after the Sonic frontiers disasterous reception. Many people, including me were complaining about the lazy design of floating rollercoasters in the air. And fair enough.

But: Think of this. You are 4 years into a development of a new game, and all of a sudden, you are told, that the entire main map of your new game (the sky islands) are a red flag to people, and you have to reduce it by at least 50%.

Well, what do you do? You cannot throw away assets from 1/4 of the game, and you have no time to start over again. But, then you come up with a briliant idea how to save it....

You literally coppy-paste the map you already have of the ground... Invert it, and put it below the original map. Now, you have space to put the remaining content, that was originally supposed to be on the floating islands.

The entire underground exists because of Sonic.

@LukeAlmighty regardless what it was, the depths is such an incredibly lazy area lol. The sky islands have a wide quality variety too. Funny enough, I enjoyed going through Hyrule again the most, they changed it enough to make it enjoyable. That's where all the NPCs are too.

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@beardalaxy
Yeah, I am just saying, that this kinda explains, why both sky and the depths are a skeleton.

One was most likely butchered, the other one was one-nighted into existence, and the story couldn't recover.

It makes a lot of sense to me.

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