@beardalaxy
Well, I am more pissed about the old technologies that we still are not using.
Physics in games stopped at boobs, but bendable metals were in The force unleashed, and it ended there. Same about adaptable ragdolls.
Oh... Do you remember Carmagedon? That game from last millennia? I wonder what car destruction looks now in ganes... Oh no... all the cars are indestructible AGAIN???
@amerika @LukeAlmighty @gentoobro unless it's emulators or reverse engineering n64 games for some reason
They get away with it because graphics have been "good enough" for a decade or so. Nowadays you only buy a better video card in order to play the increasingly bloated slop shoveled out by big studios with the same or worse graphics as 10 years ago. They'll just remove quality from the handlheld versions until it runs ok and gamers will accept it because what else can they do?
Raster graphics isn't going anywhere. Raytracing is a fancy toy that gives really cool results in Minecraft and slightly better lighting everywhere else but at tremendous processing cost. Meanwhile, the army of discount shortbus devs they hired can't manage to make destructible environments like Red Faction 2 on the original Xbox.
@gentoobro @berkberkman @beardalaxy
LOOK AT IT!!!
This is the gaming I was looking forward to 15 years ago.
15 years... My god... How far have we fallen...
@LukeAlmighty games went from being about adding features for gameplay to adding graphics for fidelity.
Studios decided to hire 1000 cheap devs instead of 20 good devs so all you get now is more bloat.
Also nobody wants to learn to write fast code in fast languages anymore, but that's a side issue.