it's crazy to me that there are some insane guys out there still running PCs that don't have AVX2 or DX12 support. then they expect brand new releases to support their hardware. like bro... even if it did support your hardware, the game would be running at like 20fps using minimum settings and a hacked low resolution or some shit. like, imagine trying to downport a ps5 game to a ps3. it is time to upgrade....
@beardalaxy yes I do expect all new releases to run flawlessly the same way as all PS5 releases (like, one of them) would run on PS3 💅 like, not my job to upgrade because the devs are lazy and do not optimise their UE5 bloatware
@tomie I mean, there are games that can't even run at max settings that came out around the time that hardware was relevant because they were using shit like tress fx lol. It took another couple years for people to be able to safely enable it for tomb raider and Witcher 3's hairworks. You're right, there is a lot of bloat, but there are also a lot of new technologies that rely on calls and such just not available on older hardware. Maybe they could be back ported but that's a lot of dev work for such a small amount of players.
Then you have me who is working on an engine from 2015 that I can't update to support some features or it will break shit xD
@beardalaxy
Well, I am more pissed about the old technologies that we still are not using.
Physics in games stopped at boobs, but bendable metals were in The force unleashed, and it ended there. Same about adaptable ragdolls.
Oh... Do you remember Carmagedon? That game from last millennia? I wonder what car destruction looks now in ganes... Oh no... all the cars are indestructible AGAIN???
@amerika @LukeAlmighty @gentoobro unless it's emulators or reverse engineering n64 games for some reason
They get away with it because graphics have been "good enough" for a decade or so. Nowadays you only buy a better video card in order to play the increasingly bloated slop shoveled out by big studios with the same or worse graphics as 10 years ago. They'll just remove quality from the handlheld versions until it runs ok and gamers will accept it because what else can they do?
Raster graphics isn't going anywhere. Raytracing is a fancy toy that gives really cool results in Minecraft and slightly better lighting everywhere else but at tremendous processing cost. Meanwhile, the army of discount shortbus devs they hired can't manage to make destructible environments like Red Faction 2 on the original Xbox.
@gentoobro @berkberkman @beardalaxy
LOOK AT IT!!!
This is the gaming I was looking forward to 15 years ago.
15 years... My god... How far have we fallen...
@LukeAlmighty games went from being about adding features for gameplay to adding graphics for fidelity.