it's crazy to me that there are some insane guys out there still running PCs that don't have AVX2 or DX12 support. then they expect brand new releases to support their hardware. like bro... even if it did support your hardware, the game would be running at like 20fps using minimum settings and a hacked low resolution or some shit. like, imagine trying to downport a ps5 game to a ps3. it is time to upgrade....
@beardalaxy yes I do expect all new releases to run flawlessly the same way as all PS5 releases (like, one of them) would run on PS3 💅 like, not my job to upgrade because the devs are lazy and do not optimise their UE5 bloatware
@tomie I mean, there are games that can't even run at max settings that came out around the time that hardware was relevant because they were using shit like tress fx lol. It took another couple years for people to be able to safely enable it for tomb raider and Witcher 3's hairworks. You're right, there is a lot of bloat, but there are also a lot of new technologies that rely on calls and such just not available on older hardware. Maybe they could be back ported but that's a lot of dev work for such a small amount of players.
Then you have me who is working on an engine from 2015 that I can't update to support some features or it will break shit xD
@tomie I mean, there are games that can't even run at max settings that came out around the time that hardware was relevant because they were using shit like tress fx lol. It took another couple years for people to be able to safely enable it for tomb raider and Witcher 3's hairworks. You're right, there is a lot of bloat, but there are also a lot of new technologies that rely on calls and such just not available on older hardware. Maybe they could be back ported but that's a lot of dev work for such a small amount of players.
Then you have me who is working on an engine from 2015 that I can't update to support some features or it will break shit xD