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Can we please just spam this to all the game developers who still don't get it?

How do you create the best motion blur effect possible?

This is scientifically proven to be the most accurate way btw.
1) You move shit on the screen
2) Your shitty eyes will do the rest

Adding more blur makes the thing literally blurier then real life. And that's a BAD thing.

@LukeAlmighty blur is really good for racing games. i think a lot of these effects are great but only for certain games and certain camera angles and all that shit.

screen space reflection for instance... i hate it in most cases because you can move the camera in ways where the illusion breaks. if a game had fixed camera angles, it would work so much better!

@LukeAlmighty I like lens flare when it makes sense, like your character wearing a bulky helmet, or it's a little detail to hint at the fact the player is not human but some machine.
It's often take too far though.

Chromatic aberrations are fine in small amounts for certain effects, never really had problems with those.

Motion blur though... absolute dog shit.
Blur in general is a thing I despise.
I hate looking at blurry things.

Only legitimate blur and depth of field is pic related.
Looking through things that actually have a focal range, and outside the scope.

I don't mind ray tracing so much, but the rest suck.
I do like temporary effects like when you get blinded or otherwise affected by the enemy units, adds a more immersive element for sure.

@pyrate
I love the idea of ray-tracing, but when I looked deeper into it, it seems to be built completely around need for upscaling and TAA.

@pyrate
I think this video is the most informative on the topic, because he goes both to the benefits and disadvantages. Although, the horror cases of blur get MUCH WORSE then shown here.

youtube.com/watch?v=SuXDi-o_aC

@LukeAlmighty With modern games, buying faster video cards is just asking for you to waste massive amounts of rendering on effects you'd rather not have enabled, but can't turn off.
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