The saddest part of Cyberpunk 2077 

is that it is not an RPG. They built the amazingly breathtaking world with the most breathtaking GPU melting graphics only to make it into a looter shooter.

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If you take a look at the Witcher 3, it is obvious, that they were going in that direction of linear gameplay loop already, but in that case, most missions still came with a breathtaking and memorable story.

In Cyberpunk, it is just: V, I want you to retrieve the Cuberberterer from this gang. Details in the mail.

Objective: Recieve the thingie
Objective [optional] Do not mass murder all of them.

Wow....... The 12th time in a row was really special.

@LukeAlmighty the way you would just randomly get phone calls while driving around instead of the quests occurring in the world was really unfortunate for me. my favorite was whenever you go into a new district of the city and some dude already has your number and wants you to do all these car-related jobs lol. because fuck actually going to the place he runs and finding him to get the quests. it was a LOT less diegetic than witcher 3.

@beardalaxy
Yeah... When you point to it like this, I have to agree. It seems like an "innocent decision" that spiraled out into killing the atmosphere completely.

@LukeAlmighty i made it a point not to fast travel in witcher 3 because i knew how many quests you could find just wandering around. thought it would be the same for cyberpunk, but pretty much all you get is gang wars and police shootouts.

@beardalaxy
Funny. At the peak of my Skyrim obsession, I heard this a lot too :D

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