@Moto_Chagatai
If you think that being cool isn't worthy trade for a few years of life, then you must be a truly happy person.
@zatrsakr
https://www.youtube.com/watch?v=i8Q7jTqQjbo
Proboha, už mi dej jedinou stranu kromě SPD, která nás toho hnusu zbaví.
@zatrsakr
Neboj, Babiše volit nebudu, protože taky podporuje EU.
Ale stejně to má vyhrané.
@mistnipobocka@f.cz
A proč si asy myslíš, že je chci ukřižovat?
Jedna věc je chtít prachy, druhá je mi poslat dopis, že mi hodí pokutu za neplacení, přestože nejsem jejich zákazník, protože jsem jim ještě neposlal potvrzení, že nejsem jejich zákazník.
Doslova za mě už platí otec. A oni pošlou sopis na tu samou adresu, protože nejsou schopni si sami zkontrolovat, že ten byt už je odškrtnutý.
Mafiáni zasraní.
@Jens_Rasmussen
Why don't you trust teh organization? They know what they're doing, otherwise, they wouldn't be teh best organization....
@Jens_Rasmussen
Because they found a new tech, they can market their GPUs on.
And they will switch again, once RT becomes too useful too.
I still haven't forgiven them for dropping the support for 3D monitors, so this isn't a surprise to me.
https://www.youtube.com/watch?v=jgU_okT1smY
17 FPS on a 16 year old game.
This is the fate Raytracing games will face too. Just saying.
@alyx
So far, this video was the best one on TAA, but as I said already, it is a topic for HOURS of research.
https://www.youtube.com/watch?v=SuXDi-o_aCg
@alyx
I spent hours listening to this guy and other videos on the topic, and I still cannot say I have even surface level of understanding.
https://www.youtube.com/watch?v=KEtb0punTHk
But from what I understand, it's shadows. Old hames used to have a binary and sharp shadow, that was done using a method called shadow projection. This was fast, readable but extremely limited.
Modern games on the other hand try to get shadows as dynamic and varied as possible. And the fastest way to get the overlaping shadows or transparencies is dithering. BUT: The devs don't even see it, since they got used to using several layers of effects, that blur the entire image, making individual pixels insignificant in their opinion. TAA is the most famous of these.
So, yes. We used to have solutions, but the game engines are now developed with the assumption, that the game will be blured afterwards, and watched from 2m away on a 4k tv anyway.
@alyx
The sharpness is a total deal breaker for me. But the art direction oberall is something, that is bad beyond my understanding.
>>>Satire account<<<
Fascism:
When you don't let people abuse your kids.
LukeAlmighty DO NOT have any pronouns. You can only refer to LukeAlmighty by LukeAlmighty's name. Please, be tolerant of this.
Please be patient, LukeAlmighty have autism
🇨🇿
I you are in Czech republic, DM me, I'll be happy to grab a beer with you
>>>Satire account<<<