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@neet
Most of it is...
They keep some shit centralized to monetize/ban you, but the game itself is running p2p.

@alex913
That line is the hardest red pilled one-liner out there. So obvious and pure...

@ScienceDaily@newsbots.eu
New research shows that a brand new car is much better tuned then an old one.

New research shows, that cake just taken out of the oven looks better then 1 week old one.

New research shows that brand new roads have less faws then old rods.

It's called entropy. No matter how well it's maintained, some errors colect with age.

@neet
The worst part is, that 9/10 of the online only games would work perfectly well with dedicated servers.

But the worst offender is GTA online, that pretends to be centralized, is P2P, and is most fun when hacked to run solo :omegalul:

@neet
Centralized online games are cancer.
They are fraud.

I could count number of such games, that I do not consider to be total waste of time on one hand, and I still would have a few fingers to spare.

Never pay upfront for a multiplayer game.

@nosat @NEETzsche @SirHendrick @freemo
Not sure if I'm missing something, but last time I checked, HIV was a bit more serious then the flu, so how does the situation relate?

@grey
I hate to be simping for google, but this graph if obvious example of test using the same data as the developers useed for training.

Google ain't that bad. (It is bad. realy bad. Just not 99 percent bad.)

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.