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@Moto_Chagatai
If you think that being cool isn't worthy trade for a few years of life, then you must be a truly happy person.

@zatrsakr
Neboj, Babiše volit nebudu, protože taky podporuje EU.

Ale stejně to má vyhrané.

@mistnipobocka@f.cz
A proč si asy myslíš, že je chci ukřižovat?

Jedna věc je chtít prachy, druhá je mi poslat dopis, že mi hodí pokutu za neplacení, přestože nejsem jejich zákazník, protože jsem jim ještě neposlal potvrzení, že nejsem jejich zákazník.

Doslova za mě už platí otec. A oni pošlou sopis na tu samou adresu, protože nejsou schopni si sami zkontrolovat, že ten byt už je odškrtnutý.

Mafiáni zasraní.

@Jens_Rasmussen
Why don't you trust teh organization? They know what they're doing, otherwise, they wouldn't be teh best organization....

Are we seriously going to all ignore the fact, that we have still not seen a woman devil in Chainsawman?

@Jens_Rasmussen
Because they found a new tech, they can market their GPUs on.

And they will switch again, once RT becomes too useful too.

I still haven't forgiven them for dropping the support for 3D monitors, so this isn't a surprise to me.

Nvidia removed support for physix.... OK. It happens to old proprietary technologies....

I cannot wait to see, just how bad things are going to get in 10 years, when they remove support for reytracing with DLLS :D

@alyx
So far, this video was the best one on TAA, but as I said already, it is a topic for HOURS of research.
youtube.com/watch?v=SuXDi-o_aC

@alyx
I spent hours listening to this guy and other videos on the topic, and I still cannot say I have even surface level of understanding.

youtube.com/watch?v=KEtb0punTH

But from what I understand, it's shadows. Old hames used to have a binary and sharp shadow, that was done using a method called shadow projection. This was fast, readable but extremely limited.

Modern games on the other hand try to get shadows as dynamic and varied as possible. And the fastest way to get the overlaping shadows or transparencies is dithering. BUT: The devs don't even see it, since they got used to using several layers of effects, that blur the entire image, making individual pixels insignificant in their opinion. TAA is the most famous of these.

So, yes. We used to have solutions, but the game engines are now developed with the assumption, that the game will be blured afterwards, and watched from 2m away on a 4k tv anyway.

I started playing a game from 1999. It does have an option to disable dithering.

Meanwhile, modern hames offer no such luxury.

@alyx
The sharpness is a total deal breaker for me. But the art direction oberall is something, that is bad beyond my understanding.

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.