gamedev
Had to shelve the platformer project because of poor planning and feature creep. I decided to work on an action dungeon crawler. Right now, you can only move your character and thrust your sword, but I plan on including randomly generated levels.
I'm more experienced with top-down games, so this might be easier.
gamedev
I got a random dungeon generation algorithm implemented. It is the same one from this post (https://gameliberty.club/@xianc78/111750085112155644), but written in C++ instead of Java. It's pretty basic at the moment. I plan on having each room randomly pick a design from a template.
@xianc78 it's interesting it'd be funny if you made it to where shopkeepers can randomly attack you as an actual enemy just to fucj with people. XD
@Mr_NutterButter It's basically the same dungeon crawler gameplay loop. Explore each floor, fight enemies, collect items, and find the exit to the next floor. Each floor will have a shop somewhere to buy items. Occasionally, there will be a boss fight.