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@r000t
No, of course not. Don't be ridiculous.

He thought them to say nigger.

@crunklord420
oh my god... he killed him... he fucking roasted him so hard, I think we can pronounce him dead. Jesus Christ, I don't know who that guy is, but send the police after him or something... he fucking killed Ethan...

@matrix
I'm confused... if she's a she, how did she manage that manly shout?
But if she's a he, how did he manage that girly squeak at the end?

@beardalaxy @wildgoose
The correct way of calling it is not a port, but rather a complete game engine rewrite. These are nothing new. The one's I've messed around with are OpenMW, DaggerfallUnity, VCMI and fheroes2. Notice that 2 of these are for Bethesda games (which has been incredibly friendly towards fans), and 2 of them are for games who's original dev has long since gone (and are now owned by Ubisoft, that doesn't really know what to do with the franchise, but is actually more friendly than you'd imagine towards these fans).

Thing is, from a legal point of view, as long as you still need the original assets, they might not that different from the usual mod. And we've seen time and time again how unfriendly devs will stop at nothing to shut down a mod they don't like, and how successful they can be.

And Take-Two is already paving the way to killing engine rewrites:
eurogamer.net/articles/2021-10

They don't even have to win in court if they can file lawsuit after lawsuit until you can no longer afford to defend your creation.

Oh, and even IF you recreate all the assets, you're still infringing on the game mechanics of the original title.

P.S. Actually, I take it back. Engine rewrites might be more similar to emulated servers for online games (like WoW). Let me know how legal those are...

@mushroom_soup
A plushy of your avatar, but instead of a mushroom, it's an awoo.

@Alex @icedquinn
I HATE modern pixel art games. Take early Final Fantasy games I-VI. Those would clearly fall under pixel art. They are by no means simple games, but they fit on a 8mb rom cartridge and can flawlessly be emulated on a 10 year old smartphone and decades old computers.

Where's that level of efficiency in modern pixel art games?

@icedquinn
A long time ago, I came across a "completely legal" Microsoft Office installer, that was compressed to 100-200mb, but uncompressed to somewhere around 1200mb I think.

I only downloaded it cause I thought it was odd for it to be that small, and when I saw the compression ratio, I immediately doubted this was a proper working installer and promptly deleted it.

>i dunno how they made a pixel art adventure game that big
I imagine that when dealing to pixel art, the last thing you'll want to do is compress your images with anything that is lossy. So maybe they used a very poor lossless compression, or didn't use compression at all for the assets, so whatever compression was used for the download was massively more efficient.

One of these days I should draw a stick figure girl and ask @sjw if he would fugg.

Also, stick figure armpits... imagine the smell...

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.