@LukeAlmighty
I agree but doing transparency properly is expensive though however I forgot why

@matrix @LukeAlmighty at least give the option to use it. I would rather have a 30fps lock and ps2 graphics than dithering, it looks horrible. I feel that way about screen space reflections too. They just look like ass.

@beardalaxy @LukeAlmighty
Definitely would be cool if you could toggle better transparency.
Well SSR are better than cubemaps and raytracing is still quite a performance hit so you don't have any options there.

@matrix @LukeAlmighty I tend to just turn reflections off lol, and cube maps can look better in some situations. They're not as accurate, but they're not as annoying imo.

@beardalaxy @LukeAlmighty When placed at enough places and perspective corrected they definitely do look better, but only if the scene is static. Enemies or items not reflecting can be quite jarring.

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@matrix @LukeAlmighty for me it's like, if i don't notice it, then that's a good thing. i'm normally not looking at reflections to make sure they reflect everything correctly, and if i notice a reflection it's usually because it's moving in a weird way or there are things disappearing in it and stuff. it's just distracting. cubemaps can't reflect dynamic entities, but if i'm focused on the entity itself and there's nothing to distract from that then it's good!

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