IT'S FINALLY OUT!!!
My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.
It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.
https://ioncominteractive.itch.io/refractored-depths
#gamedev #gamedevelopment #gaming #indiegames #indie #indiedev #videogames
@beardalaxy
>if you game over, you have to sit through the intro again. would really appreciate a skip button!
I will probably fix that once/if I can compile this on Windows and get a statically linked Linux binary.
>the game is brutally difficult, it can be a struggle to even get through a single room
I was able to get through just fine. Every time you die, the level regenerates, but enemies stay dead until you die or complete a level. It's honestly much easier than most roguelikes where you only get one life.
@xianc78 after mucking about a bit more with things for wsl i got it to launch! problem is it's in a small window stuck at the top left of my screen and there's no sound lol.
i played a little bit though. i have some feedback.
1. if you game over, you have to sit through the intro again. would really appreciate a skip button!
2. the game is brutally difficult, it can be a struggle to even get through a single room. i suck at games but it might be good to keep the dungeon layout and killed enemies stored as long as you haven't gotten a game over yet. with 20 floors i can't imagine ever beating this game right now lol.
haven't played too much of it yet but those are my main thoughts after playing around 15 minutes or so. i'm probably going to have to actually install linux again to play it properly, not sure when i'm going to get around to that. still wanted to support the endeavor though!