@PurpCat @beardalaxy And that's probably prevented the flash scene from being flooded with pixel-shit. I wish the current indie scene was more like that.
@PurpCat @beardalaxy
>flash as a game platform is dead
There has to be some dedicated following though. Ruffle exists and Flash is way to unique as a gaming platform for some people to give up. I'd imagine it being like all those Apple II devs who stuck with the platform even after the 8-bit computing era ended.
And even then, I think there are a lot of people who are at least still nostalgic for the artstyle. FNF is largely influenced by it though the devs were active on NewGrounds so there's that.
@PurpCat @beardalaxy There's really no point in creating browser games anymore. Why make some arcade-style time waster in your browser when you can just use Unity and make a full fledged game?
@xianc78 his whole issue, from what I remember, was that the pixel art he was using had trouble scaling to non-integer resolutions. I'm pretty sure he actually just straight up used svgs to get around that but it's been a while since I watched the video.
@beardalaxy Are they actual SVGs or just SVGs converted to raster graphics?
I think Adobe Flash supported vector graphics out of the box. That's what gives many flash games that iconic artstyle. I honestly prefer that over pixel art. If the engine supports SVGs, you can scale and zoom in them infinitely without a loss in quality.