There should be more game engines/frameworks that support SVGs (or any other vector graphics) natively/out-of-the-box. I think indie developers should make games in the style of flash games you saw on Newgrounds. It has much more personality than pixel art and probably is much easier to do compared to hand-drawn art.

Apparently, SDL has native support for SVGs, but I haven't tried it yet.

@xianc78 being able to use vector graphics for a 2d game is hella powerful. I think that's what game maker's toolkit did with his game, but I can't remember what engine it was. Maybe unity?

@beardalaxy Are they actual SVGs or just SVGs converted to raster graphics?

I think Adobe Flash supported vector graphics out of the box. That's what gives many flash games that iconic artstyle. I honestly prefer that over pixel art. If the engine supports SVGs, you can scale and zoom in them infinitely without a loss in quality.

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@xianc78 his whole issue, from what I remember, was that the pixel art he was using had trouble scaling to non-integer resolutions. I'm pretty sure he actually just straight up used svgs to get around that but it's been a while since I watched the video.

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