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F.E.A.R. Review (11.4 hours, 8.5/10) 

F.E.A.R. reminds me of Half-Life in all of the best ways. Something horrible happens at a lab and you, the silent protagonist with a gun, must stop it. The unsettling atmosphere in the tight corridors, the fights against soldiers with awesome AI, and the fact that you are taking all of this on by yourself makes it seem like this is Half-Life 2 from an alternate universe where Valve decided to pursue the horror genre rather than the action one.

Make no mistake, the game's actual horror elements are not particularly scary. The blood and gore comes off as more cool and punchy (the various ways you can take down enemies is brutally delicious). I found myself wanting to give Alma a hug rather than shoot at her (what... just me?). The actual horror (rather, suspense) comes from the way the maps are laid out. Lighting is used to great effect and you never know what you're going to see around the next corner.

Rather than a continuation of Half-Life's story, F.E.A.R. feels like it builds on a lot of its ideas in terms of gameplay and atmosphere while refining them, then adds a few of its own. The slow motion mode is really fun and lets you experiment a lot with the other mechanics. Being able to lean in any FPS makes it better and I'll fight anyone who disagrees. In F.E.A.R. the leaning is necessary, with all of the hallways and cover you can take in the firefights with some seriously good AI even by today's standards (even especially, some might say).

It's safe to say I really liked this game, but it's not without its problems. Being such an old title, there are a few mods that are necessary to install if you're going to be playing it at a modern resolution, and some of the graphic options don't hold up quite as well today (like the soft shadows, not a huge fan of those but they're better than the default ones). The game has physics issues over 60FPS, which gave me a tiny bit of eye strain from time to time but that's likely due to my monitor being on the slightly slower side. The movement in the game is crisp, but I do wish there was an option to sprint, and all of the melee stuff was so slow I never used it, despite there being quite a few options for different attacks.

I played the game on the medium difficulty, and honestly found it to be pretty easy. I kept wondering if the game was going to give me a huge boss that I needed to use all of my medkits and ammo for, and that notion really made me conserve all of my more powerful ammunition. Towards the end of the game, I realized this probably wasn't going to happen, and most of the time I was given medkits I was already at full health, so I pretty much went guns blazing. It did hamper the atmosphere of the game a bit, so I would recommend playing on a harder difficulty.

Alas, a final boss does not exist in this game. I really wish it did in some form. It would have been cool to see one of the antagonists turn into some messed up creature and require multiple phases to defeat. Instead, all you get is some hallucinations floating toward you and, especially with how many medkits are given in this section, it was really underwhelming. Again, either play on a harder difficulty or, if you're a masochist, try playing without the slow-mo.

If you are a fan of the original Half-Life, I think you'll like this game. It's got a bit of a different story, but pretty much everything else is intact, including busting open vents to crouch through and environmental platforming. I actually did not like Half-Life 2 very much, but F.E.A.R. certainly scratched the itch I had for more of what I loved in Half-Life. Give it a shot if you haven't already!

Finally finished removing the grid lines around my friend's world map for his Christmas present!

1) original image
2) original image with the lines removed
3) filter applied to remove some of the gross areas that were much harder to get rid of
4) color reintroduced, final image

I think it looks pretty decent given what I had to work with and it kind of gives it a more "drawn map that has worn over time" vibe than the original which was more clearly just made with software.

massive props to nintendo for keeping this franchise so good for so long

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