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T minus 15 days until we find out who won the Cyberpunk 2077 song contest. Will I be among the handful? Not counting on it. I'm excited to share my song with y'all either way though.

@lina i can't cum because family is coming over in 2 hours

BARAAG FEDERATING AGAIN!!!
FINALLY I CAN TELL ARTISTS HOW CUTE THEIR GORLS ARE

dude kinda looks and talks like john wick christmas edition instead of what I believed and felt.

was FINALLY able to paint the neck for the gawr guitar. it's sitting in the garage drying right now. really can't wait to get the whole thing put together! not going to enjoy sanding down the places where the fret buttons go so it's all smooth but that's for another day xD

@sharutiaburaddofouren shadow of the colossus is a shit game that was way before it's time. Idk why people like that game at all. The boss fights are kind of cool but they make the game run at unplayable frame rates and there is LITERALLY nothing to do in between them and barely any semblance of a story.

Breath of the Wild has a pretty good story accompanying it, really great music and sound design, good attention to detail, and the open world is peppered with plenty of stuff to do and see. It is one of the few open world games that I've actually had fun playing. The mechanics are simple but open enough to allow for emergent gameplay which is something I really admire. I can definitely see why it wouldn't be somebody's cup of tea but it is LEAGUES better than SotC in pretty much every aspect.

I agree with you that the vast majority of games should still be linear, or at least mostly linear, experiences, though. I hate the fact that every single game has to be open world. Despite me loving Star Fox, that's the reason I haven't played the SF story in that one Ubisoft space game. There is no reason for it to be open world and all it serves is useless padding so companies can say "look, we made an open world game too!" Fuck that, I want levels.

Wind Waker is a pretty bad example of an open world game too. It's got some stuff to do and secrets to find out on the Great Sea, but there is a reason why Nintendo added the Swift Sail to the Wii U version. Good sense of scale and no loading screens to get in the way of the experience, but it needed to be a lot tighter. I think BotW was pretty well done in that aspect, but again, I can totally get why someone wouldn't like a game like it.

I hope that, while Tears of the Kingdom is certainly going to follow a similar formula, it has actual varied dungeons and unique items you need to have in order to complete those dungeons. I think they could really take some notes on how people play with randomizers and lock off certain parts of dungeons that you may need items from other dungeons to access... Kind of making it a bit like a Metroid gameplay loop. Nothing too crazy, maybe not things needed to beat the dungeons, but being able to go back and unlock a certain room would add to the experience a lot.

@keisuke I just imagined the xenoblade chronicles title screen b but with the buster sword

@kuon @RealRaul I'm being cheeky like you're being cheeky. Together we form one ass.

@nekofag gonna have to wait a couple of hours, just barely pissed in the sink

Rebeca :catto_blush:
Every time i draw her, she looks a bit different. i'll try to stick to this (re) design.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.