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Just noticed this in the new revised rules of twitch.
The twitch mods are tired of being called out lmao
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:meru_lul: i wonder what the "exact definition" was that they used here

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Baby & baby

Hey, look what they found! A baby crab! But who put a hat on him? A fairy did it? Or maybe he was born with class, who knows, the sea is full of misteries.
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pixiv.net/en/artworks/12316578

:meru_B: b e a r d boosted
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Silent Hill 2 Remake first impressions/notes #2 

Second gameplay session, more notes.

1. The content warning at the beginning is not too egregious. It doesn't come off as pandering or anything like that. It's very simple. It's weaker in terms of setting up the experience while also being a warning because it just outright says what's to worry about, but it's not really worth complaining about.
2. There are these notes and papers and stuff scattered around the environment. There are these sorts of things in the original as well, but there are many more placed here. You can really tell which ones were original and which ones are newly written.
3. The camera is starting to become cumbersome. I truly do think the original camera is superior.
4. Again I'm having issues with how all of the dialogue that was previously just text is now voiced. I think I know why now, too. When it's text, it makes it seem like you are getting a glimpse into the character's thoughts. When it is voiced, they're just talking to themselves out loud and it feels really awkward when some of these lines have barely been changed.
5. Sometimes the game will fail to render geometry if the camera is swung around in a particular area. Either that, or there is some lighting artifacting going on. It's very rare for it to happen and it's only for a split second, but it's immersion breaking.
6. James has an animation of marking stuff on his map when new information is learned. He marks stuff in the original but not visibly like this, it just sort of appears. So that's a nice little touch.
7. Combat is... Not great. You can tell this is combat from a studio who has never done it before. You have a dodge button but it's pretty much pointless because enemies barely telegraph their moves and by the time you notice they are attacking, your dodge isn't going to come out fast enough. The original game has no dodge at all, and it feels like a meaningless inclusion at least right now. There are enough health pickups where you can safely take one after every encounter and be fine.
8. The music feels a lot more present. I don't fully remember how often there was ambient music playing in the background during the original game, but I feel like it was more often just completely silent. For a game called Silent Hill there's honestly a bit too much going on in that department for my liking. It's stuff like this that made me turn off music completely in Alan Wake. It builds up tension, but it completely ruins the atmosphere. You can tell they're going for a much more "cinematic" approach to the audio and I'm not really a fan of that.
9. James going around smashing glass on buildings, cars, and even showers is still hilarious.

Shorter time playing this session, but got a decent way through the apartments. Just saw Laura for the first time basically.

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So, Jacob Geller is part of the consultant firm Hit Detection and worked on Silent Hill 2 Remake. Why am I not surprised?

I have watched his content in the past and it's mostly very good and well researched, but then he'll throw in some very obvious extreme left talking point bullshit and it's clear that he's just let that infect his narrative.

The LARGEST GAME IN THE WORLD, Minecraft, got as massively popular as it did because it was so easy to pirate. You can ask any adult who played as a kid and they'll most likely say they started playing on a pirated version. It's how the game was passed around and talked about. Oh, you wanna' play Minecraft? Well I can give it to you for free and we can play together, and then you can invite your friends! You'd be at the library or computer lab and see a bunch of kids all playing together. That's what my youngest brother and sister did, and it's how I even found out about Minecraft in the first place. Guess what? Since I had money, I bought the game. I've purchased it another two times since then, for different platforms.

If you're making really good games, piracy, fan content, mods, and all of that sort of stuff is only a positive for your business and for the community that you foster. I mean look at something like the Mother series. Do you think it would be anywhere near as popular as it is today without piracy? Without fan translations? ROM hacks? No way. Nintendo has directly profited off of that too, with ports of Earthbound and Mother.

It's just further proof that these corporations are run by soulless suits that only care about how much money they can make RIGHT NOW and it's going to crash and burn for them eventually. I mean, for many companies it already has.

i can't believe my 2080ti is still working. i got it for free from a friend because one of the 3 fans broke and no matter how much he downclocked it, it would overheat. he was like "if you fix it then you can just keep it, i already bought a new one."

without wanting to replace the fan and go through all the trouble of taking off the heatsink and shit, i instead bent the heatsink down where the tilted fan was rubbing up against it.

the thing works like a charm and has been going strong for like 2 years now lol. i fully expected to have to buy another one at this point. although, i might soon anyway just because even the 2080ti isn't cutting it for some of this newer shit. it's two generations behind, going to get to 3 pretty soon here.

i'll do what i've always done and just give it to my other roommate when i upgrade. his pc is actually made up almost entirely of my old parts lol.

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