Show newer

Color sketch of my fanbox ,lately I've been dedicating more to this style ,using oil texture brushes and aereograph! hope you like it!
I invite you to my server, where you can find more fun!
You also help me a lot if you follow me on pixiv or if you join my most loyal followers on fanbox!

Fanbox : boraxxx.fanbox.cc/
Pixiv : pixiv.net/en/users/105491285

I wanted my last drawing of the year to be a challenging pose so here it is :blobcheer: For those who haven't played the game, that is the pose she has for a frame when you do the perfect after-dash jump 🎩
Consider supporting me casytaylor.fanbox.cc/

#loli #hatkid #Ahatintime #lolicon #rule34

i gave myself a friction burn from my shirt in my sleep
wtf

Okay chat what kind of Pokémon are you (fucking)?

Commission: Link x Riyu

contact me:
TDMstudio@hotmail.com

DISCORD SERVER: discord.gg/kVzazgvB

Sale of PACKS:
FLURLY: flurly.com/s/TDMStudio
PAYHIP: payhip.com/TDMStudio
BOOTH: the-dark-mangaka.booth.pm/

Support me in:
Subscribestar: subscribestar.adult/the-dark-m
PixivFANBOX: the-dark-mangaka.fanbox.cc/

Merchandise store:
REDBUBBLE: www.redbubble.com/es/people/Dark-Mangaka/shop

Testing new uncensored page:
Aethy: aethy.com/@The_Dark_Mangaka

oh man this is the video i've been wanting for YEARS i've always thought mr beast looks fucking uncanny

Advice wanted for my RPG 

I think what I'm going to end up doing is a mix of all of these, but in small amounts. I've increased the SP cost of spells, decreased it for skills, and increased the price to buy all skills and spells. I've reduced the SP gain per level for mages, and also slightly increased their EXP curve.

All of this was done to relatively minor degrees, so I'm hoping that it eases things a little bit. Mages have been a thorn in my side ever since the beginning of the project. They have always gone between being too weak and way too strong and it's been really hard to balance them. I'm hoping that this won't put them back into being too weak again but it's hard to say when I can't have a whole QA department testing this kind of shit. The game has been not only a monumental task to create, but also proven quite difficult to test. I mean, I'm on my 4th playthrough and I've got the biggest patch list so far. There will certainly be bugs still by the time it releases and it is really unfortunate that I won't be able to catch all of them, especially big ones like soft locks. I guess it sort of hearkens back to the NES days where you had like 5 people working on an entire JRPG and they forgot to test walking up stairs a bunch of times which just like warps you to the credits or some shit like that.

Every game I make from here on out is going to be much, much smaller. Or, at the very least, much more focused. It'd be easier to test a 50 hour long, linear, story-based game than a 25 hour long open world one.

Show thread
Show older
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.