What's up with so many major game designers/directors ending up being more or less hacks? Lots of them seem gimmicky, pretentious, or that they otherwise don't really understand what it was that made their past work so great in the first place. Kojima, Miyamoto, Aonuma, Todd Howard, David Jaffe, Neil Druckmann, just to name a few. Even Sakurai, as much as I like him and regardless of how much he works, has been guilty of this in the past. This extends to other media as well and it's why I no longer feel any hype towards advertisement campaigns that use "we brought back the original creator!" as a selling point. It seems like often it is the fans that understand the game more than the creator did when he made it. I heavily subscribe to the "death of the author" mentality because the author will usually screw things up if you put all your stock in them.
Violet and Helen having a pleasant painterly walk
A fun and challenging pic, but too time consuming to do often 😭
Well, has she? Hopefully, I can finish the follow-up before Christmas! #christmas #loli
Catbox: https://files.catbox.moe/fbdrzj.jpg
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.