as a sidenote, i think this is part of what makes competitive smash so appealing to. none of these people are making any fucking money. other than like, the people who are sponsored you know. but the tournament winnings are paltry compared to other fighting games where the devs contribute money to them. fuck, nintendo borderline HATES competition for smash. yet they persist anyway because they just like playing the game, and they like competing in it. you know they have passion for what they're doing, it's just raw.
and this is kind of how i feel about my own game, too. i've poured so much of my life, time, and money into it that the money i stand to make doesn't matter much anymore. sure it would be cool to make a lot of money off of it, but i didn't set out to make a game that would earn me a shit ton of money. i wanted to make an RPG i would enjoy playing. something that i would be super proud of.
i think the main thing that separates games back then from games today is the money. you can tell when a game was made because someone wants to make a game versus when someone wants to make money off of a game, even if only subconsciously.
devs used to make money from their games because they were good, because they wanted to make a game that was awesome.
now, devs have all these ways to maximize profits on their games instead of just making a good game. and it works, they get more money, but they also spend more money, and slowly lose fans.
Shy Cici
Appreciation for @slimshod one of the people without whom I'd probably be stuck under 500 followers on baraag, so thank you!
This is their cutie, Cici, an adorable girl who is a little embarrassed of her cunny due to a birthmark she has, but I don't think she should be~
After a watchful night 🦇
New reward available: Cassandra Cain from Batman.
Full resolution available for Fanbox subscribers only: https://oca.fanbox.cc/posts/7988699
Barimé looking so cute in this art style, I love the pose too ![]()
Drawn by @GumiBani ![]()
#cute #freckles #magic #shapeshifter #commission #loli #opentoeshoes #toes #knee #SFW
So, just watched the new Silent Hill 2 Remake trailer. Already thought the game was going to bad but I didn't expect it to be THIS bad. Original on the right.
Doesn't surprise me that they hired a consultancy company for this. The only consultance they should have had was the original game itself.
And it's not just this either. The character animations are weird and stiff and not in the good way like in SH2. The voice acting is retreading the same thing that sucked about the HD version, where it sounds way too manufactured and "Hollywood." There is still a weird focus on combat. Angela screams out "tell him I'll be good I promise" which was not a line in the original game and confirmation that Bloober is changing things and that's going to upset the balance of how this game was handled. It seems like extremely amateur writing that is going to be shoving things in the player's face. There's your "modern audience" I guess.
Just like the last two SH2 games ("game" in the case of Ascension), this stuff all makes Downpour and Homecoming look god-tier in comparison.
My first playthrough of my game is done
Final save stats! Add maybe 20 minutes onto that for the ending of the game.
It's been a ride! Those 27 hours of in-game time pales in comparison to how much stuff I had to tweak and fix. It's probably 10x that amount. I am glad I hit my goal of having a game that's 25-30 hours on a regular playthrough right on the head :D
There is probably much more balance to be done (as you can tell by one party member being a bit stronger than the others...), but I've dealt with a TON of bugs and glitches so I think that's pretty much the last hurdle!
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.