just found out that rpg architect's 3D camera can be controller by the mouse with freelook too instead of just the arrow keys in pre-defined rotations. straight up, that might be how i design my next game. if i can get 8-way sprites and pixel movement in there, which i'm pretty sure i can, i still think that's going to be the way to go over making the jump over to 3d completely. still looking into other engines of course and i will be until the time comes to start working on it, but that's looking pretty convincing as of right now.
There will always be things slightly off or wrong about AI, in my opinion. I don't think it'll ever be perfect. It could get to the point where it is good enough to trick people, we're kind of already there, but it will fall apart when examined more closely. The interesting thing about it too is that humans aren't perfect, so for an AI to be perfect it also has to have human-like imperfections, which are often unpredictable.
As always, I think it is a good tool to build off and help a person's workflow, but it can't get the job done by itself unless the job is to trick or humor people for a quick buck.
𝖂𝖍𝖆𝖙 𝖎𝖘 𝖆 𝖒𝖆𝖓? 𝕬 𝖒𝖎𝖘𝖊𝖗𝖆𝖇𝖑𝖊 𝖑𝖎𝖙𝖙𝖑𝖊 𝖕𝖎𝖑𝖊 𝖔𝖋 𝖘𝖊𝖈𝖗𝖊𝖙𝖘.
Just because you cannot distinguish reality from fiction does not mean that I can't.