for anyone curious, here's the app i'm using to download my entire deezer library. it has a lot of other really cool functions too, wish i would have found it sooner.
> deeply insulting
Wtf are you on about
> I have never written to do that once.
Yeah because I wasn't talking about you. Unless you did say that? You are not the only user on your instance.
> name a
Like 98% of software produced before the internet made monetizing user abuse so easy.
Not going to bother reading the rest of your toot because it just comes off to me as overly pedantic autism meant to be "correct" and not to be helpful.
@Suiseiseki @PurpCat @xianc78 @RK7 maybe you meant purchasing rather than donating and we're actually on the same page, if my comment is redundant then forgive me.
I don't think proprietary licensed music should entirely be off the table for developers because there are artistic considerations for using such music.
You make a good suggestion about simply liberating the game without the third-party music, though.
@Suiseiseki @PurpCat @xianc78 @RK7
> If you want to incentivize people to pay you, you just ask for payment before you provide the binary and source code of the free software.
Right, I agree.
However it is important to note that (disclaimer: I am not a lawyer) The terms of the copyright license are agreed to upon acquisition of the software, not before. Almost no free software licenses require the author to give out free copies, the GPL entitles you to the source code if you have a free binary but you are allowed to paywall access to the software. You just cannot restrict what people do with it afterwards and you have to cough up the source to anyone who gets a copy (hence putting it on a public Git repo is the obvious choice).
This means you can sell a commercial product for-profit that is also free software. You don't need to ask for a donation before opening it up for download. But you cannot add DRM to try to stop people from copying it.
@xianc78 @PurpCat @RK7 I am glad they've acknowledged the code-only situation that many formerly proprietary games are under (Doom, Quake, etc), but I imagine that someone will still complain about it because it limits the sharing aspect.
Personally I believe the assets should be liberated too in most cases, but I can understand why that may not be a good idea especially if you are borrowing some media i.e. you have licensed music in your game, or if you want to incentivize people to buy a legit copy to use their free source port.
CEO Canithesis Interactive, sysadmin Worlio LLC
wipEout and THE FINALS fan
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I made the Firestar Mod Manager for Playstation Vita. Currently working on a danmaku shooter.
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