@gentoobro @longyap @ChristiJunior @coded_artist I thought that Game Freak was failing because of bloat or being rushed... but they maintained a constant release scheduled for two decades and had already dialed back before Violet released, and they've maintained 200 employees in-house since the 90's too.
There probably is a disconnect between what they sell and what they do.
There was a guy (I think one of the former heads of Obsidian) who posted a bunch of videos on YouTube about modern game design. This is from memory (so I may have the details wrong), but a dynamic he brought up is that there is an industry wide tendency to avoid ownership of something. So if I ask Sam to program a specific thing, Sam would get mad and say I'm making her feel pressured, likely because if someone does not like it, everyone knows she "owned" it and they might blame her. People feel a lot less pressure being allowed to work on whatever they want whenever they want (obviously), but the net result is that progress is very disorganized. I've seen this with Valve too, which allows people to randomly switch teams whenever they feel like it. As a result, Valve has in a decade released a card game and a VR game.
There also seems to be a pervasive attitude that they think they are too big to fail. This leads to a lot of stupid choices that alienate or even antagonizes players for the sake of some vision or trendy/contrived social issue. In many respects, these people don't care about money, and they stopped caring about money long ago. With the exception of Nintendo, many companies can offset the costs of making bad games and hardware with other businesses. Does Sony make any money selling phones? Not really, but they stay in the market anyway. Same thing with the Playstation.
Because of the huge investments and long dev cycles, this means most games that do come out end up being ultra sanitized, open world ubi-slop botw minecraft clones, designed to appeal to as wide a market for as long as possible, but that no one really gets excited for. But they have to do this, because if they say something that, in like 5 years become "offensive" then they fear it will hurt their profits.