@hideki You did this in Blender? How does that work? Looks great btw
@pseudoriemann You basically have to apply toon effect for everything, disregard light for colors and shadows and set them manually and render at low res
@icedquinn @pseudoriemann when you apply toon shaders you can force hard shadows on all stuff instead of the soft shadows you see normally. When you render at low resolutions, the pixeling comes naturally
@icedquinn @pseudoriemann maybe there's something i'm forgetting, you can check these threads with more info about the technique
https://nitter.net/froqued/status/1270136450797928449
https://nitter.net/HumansOfFlat/status/1288179767095832581
the lines on this one look like they have a lot of clean edges (ex. no pixels doubled up in lines.)