day 27 - Spark

I liked this idea and maybe i'll come back to it later to develop it further.

@hideki
Did you have to use some volumetric fog to make it look distorted by atmosphere?

@LukeAlmighty nothing special that i remember... it has a bit of displacement so of course it's not completely round, then there's depth of field so it gets blurried, and finally the material it's mixed with a transparent shader so it let's the color of the hdri to pass through so it appears to be far beyond the atmosphere.

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@LukeAlmighty the other thing maybe the lens distortion node on the compositor which adds a bit of chromatic aberration to the edges of the whole scene

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