@nonetrix it's basically add toon shaders to everything + render in low res
Just in case it wasn't clear that P has completely lost his shit, he has also been mass-spamming my account for a good 30 minute now with hundreds of messages. doesn't really matter to me, easy enough to silence. though it does put his entire server at risk from a legal standpoint.. but that just shows how far gone he is.
But yea, the man is absolutely obsessed and lost it.
@matrix the person was on the blacklist
@chuculate nnnnnnnn son parecidos, es como las peras y manzanas que son de la misma familia pero tienen diferencias.
You wanna see what's my inspiration for this project? #safebot waneella
@crunklord420 yeah some things would probably look better with the strok on the outside of the mesh rather on the center... the pipes and the seats on the ramen shop maybe.
As for the appearance that is 3D-ish yea, i'm aware of that, a more in-depth study of what makes pixel art look pixell-y must be made, but i'm convinced that it's just matter of colors.
@aetios Oooh i see! i wonder if that gets fxxed up when i do the scaling... thanks for noting gotta see if there's a better way to scale up the renders.
@aetios thanks! You mean the stroke width? i'll need to check if there are something misconfigured on the stroke settings maybe it is different for some objects. If you can point me to a place where this is more evident it would be good.
BTW i'm uploading cronologically all my blender shit to @takenori, one post each day. Today's post is gonna be big.
@djsumdog thanks! it's the first time i try this style on blender and i'm sure there are a lot of bad stuff going on but we'll get there.