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@Olmill yeah something like the first two GTAs/Chinatown wars but actually looking like a news broadcast, like, the camera actually orbiting the player, zoom in/outs depending on the action, camera shake, and the hud of the game would be the newscast overlay itself.

I'm thinking on not something as complex as a GTA, but just a game where you try to get away from the police or play the police itself trying to get another car.in a in a heavy-traffic highway.

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Idea: a police car pursuit game with the perspective of a news broadcast helicopter.

>Tang TV adverts advocating for homosexuality

i need to stop drinking that shit.

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@hideki Daikatana John Romero’s Daikatana is a 2000 first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Microsoft Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods in an effort to obtain the eponymous Daikatana, a powerful sword tied to the fate of the world. Daikatana was directed by Ion Storm co-founder John Romero, a co-developer of the influential first-person shooters Wolfenstein 3D (1992), Doom (1993), and Quake (1996). Announced in 1997 as Romero’s first game after leaving id Software, it underwent a troubled development that saw a change in its engine, release date delays, and the departure of several staff members. The protracted development, combined with promotion that focused on Romero’s involvement over the game itself, resulted in negative publicity for Daikatana prior to its release. https://en.wikipedia.org/wiki/Daikatana

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