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I don't know if "standard" color management is better than "filmic" for renders that aim to recreate an anime aesthetic...

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The plastic looks softer with higher subsurface scattering values. Now I need to add scratches, grime, and dust.
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BTW i will not be able to use geometry nodes until i buy a new computer, but in some circles they are being considered no more than a meme so idk, i don't feel they are too fundamental either.

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Yesterday i finished the first model of the new blender scene.
I'm going to follow the advice of the ancient ones and will not texture/shade anything until the whole thing is modeled.

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